Applying engineering principles into HCI
I am a PhD student at the University of Copenhagen working in the field of Human–Computer Interaction (HCI), with a focus on personalized digital fabrication. My research explores how mechanical engineering principles can be applied to create personalized fabricated geometries that encode both form and function. By leveraging mechanics, fluidics, and geometry, I aim to design interactive objects whose behavior and physical properties can be tailored to individual users.
My research interests lie in implementing engineering concepts—such as mechanical mechanisms, material behavior, and physical computation—within interactive systems, and in exploring methods that integrate these principles into digital design and fabrication workflows. I am particularly interested in how mechanisms and materials can be systematically designed, parameterized, and combined to enable personalized interaction, tunable feedback, and expressive physical behavior without heavy reliance on active electronics.